My BE2c, Avro Arrowscout and Sopwith Pup..
I thought I'd show what the new sim is up to.
My BE2c, Avro Arrowscout and Sopwith Pup..
I thought I'd show what the new sim is up to.
Hi Hans, Deiter, so, did my 1912 Caudron N ever make it to your conversion?
And two models of Allen Veron Roe's early aircraft, the AVRO 503 and the Avro Arrowscout.
Hi Hans, just a check in with more screenshots from the 'Skunkwerks" of Boffo and Company..
The models shown here are the 1912 Union Pfeil #2 that set some records at Stuttgart for passenger carrying and altitude, A 1913 Henry Farman.20 Militare, also used in the early part of WWI by the Escadrille Belgique #4 at Hesdin. Also my 'TrueScale" fuel economy motor glider call the Ryobi Flyer. It's powered by a 26 cm/3 displacement 4 stroke lawn implement motor,
More stuff coming..
Hello again, some more models I've been updating from the original Metasequoia/FMS originals.
I think that Dieter and Hans will have fun with the Ryobi fuel economy flyer, the green and white coloered power glider, as it's supposed to model a full scale sized, human carrying, and uses a 26c.c. displacement 4 cycle lawn and garden implement engine for power. At least it flew, ( just barely,) in my Targetware simulation.
I also assume that those of you viewing this thread have a small amount of familiarity with Metasequoia, this is not to be a beginner's guide, so much as a basic guide to converting Metasequoia/FMS models to Easyfly and possibly AFPD use. It also expects that you know a little about using Microsoft Wordpad to text edit the animation and flightmodel .dns files that are used in Eastfly models, because we will be using the original files from the sim, copied and edited in a new name for the conversion once the parts for the 3D model are complete.
I made the individual blades out of Metasequoia "primitives". The basic shape is a sphere with 6 longitude subdivisions and 7 latitude subdivisons at a diameter of about 3. To which is stretched along the "Y" axis, and then the stretched sphere shape flattened along the "Z" axis. It now has a slender flattened spindle shape that looks like a single prop blade without much in the way of poly count.
Hello fellow virtual model enthusiasts,
I apologize in advance to those who don't read English, but since I'm nearly in the same boat with German, I hope that this thread will be helpful enough without needing too much Google Language tool translation. I plan on doing an Alice's Restaurant type of tutorial, with lots of pictures with arrows and lines on them and hopefully some easily translated paragraphs describing what the arrows and lines mean.
The model I plan to use is one of David Grive's old FMS classics, the Lancaster8 for FMS version 2.85. I like Lancasters, I'm particularly smitten with David's model, although it's dated and needs a bit of cleaning up, some poly subdivision and smoothing. I'd like to post some pictures of what I've done so far to it. Since the model was pretty basic, it first off needed a number of things changed. One being the prop discs removal and making new prop blades for the prop rotation animation.
I sent Dieter another model that's been an ongoing challenge to my getting into Easyfly, I hope that you can make some use of it as it was an old FMS model that never got sent to RC-Sim. I actually sent it twice, but this was during the upload problems a few years back. It's having some poly corruption and really slow FPS issues in my Easyfly sim.
Hi Hans, Say, I finally got the converter program to work on my models but, I'm having issues with the .bmp's not showing up. I've so far done my SE5 and The 1912 Caudron monoplane. The white faces of the polys show in the sim, but the bitmaps refuse to appear on the faces. I sent Dieter a seres of Emails about this, I hope I haven't confused him. :o
Anyway here's the image, somehow screen captures get messed up in Easyfly when they're done with the "print screen" request.
I'll have some more maybe later, right now I'm trying to understand how to do the DNS file.
Hi Hans, Thanks for the welcome.
I thought that might be what you did to make the wing warping, it's a clever trick. Yeah I hope there will be more planes for Easyfly and AFPD based on my TW models, I have got a lot of FMS models that are eventually going to become more animated and detailed.
You guys should try out what's left of TW0.64 before it goes away completely with TW2's new sofware. Yes it's a bit crude, but there's so much working details in the cockpits that it's always interesting. Dieter was asking about a pilot figure, I don't have anything right now. I could ask one of the TW modellers if they have the original .ac format 3D files and mapping, but they're mostly WW-I flight combat in attire. I'm thinking a proper pioneer pilot should be in natty dark woolens and linen with a Harris tweed cap on backwards. maybe some Meyrowitz googles. Do a Google search on images of Henry Farman.
Sollte bei so einem Oldie ja auch sein...
Hello Hans, I hope you don't mind a little English speaking in this thread. I have to say what you've done for my Vollmoeller is fantastic, very nice indeed. Did you go though the model and correct scale dimensional anomalies? Are the Truescale models actually functional with cockpit operations like the engine and flight surface controls? Could you give out some info on what program you're using to do the warping of the flight surfaces for the Vollmoeller? I didn't realize that Easyfly's rendering software could support polygon mesh morphing.
The Eastbourne is nice, Although it's flight briefing never mentioned the ability to be looped, I guess I'll have to add that to the pilot's instruction manual.
I guess now is as good a time as any to post some of my Targetware models that will be upcoming for the new release of TW2. I'm considering releasing some of these to you and Dieter when time permits.
This is my Henry Farman HF.22 seaplane for for anti U-Boat operations out of LaPanne in Northern Flanders during 1914-15. You need some seaplanes right?
And a collage of my Pioneers of Flight module for the sim, which will cover early aircraft from England, France, the USA, and Germany, from before WW-I.
Not to hijack your thread mind you, but I thought I'd post up what I've been doing as of late.
The Halberstadt is nice to fly too, there's two versions, one with the 120 hp Mercedes and the DIII with the 160 hp Merc. The DIII is spritely and a good climber.
The engine's pushrods and rocker arms animate. If you don't like the exposed engines, there's the LVG CIV with a cover over the sewing-machine like my Schute-Lanz DII.
Some more sceenshots, there's a lot more in the way of heavy bombers with this update, including an AEG GIV, Gotha GIV and a HP 0/400..
Also Halberstadt CLII and CLIII's
Hi Frank, Hias,
Well I know we're at the low end of poly count in our game engine, Targetware prides itself for being that best in flight modelling, since I'm pretty limited in my experience with sims I'd say take this with the requesit granual of sodium chloride.
But compared to what I've done in FMS this is a fairly big step up. The part of RS sim construction I've gained a lot of experience with is the animation of moving flight surfaces and other moving details in the airframe.
We've just had a fairly big overhaul of the game engine, it's not the complete revamp that TW2 is supposed to accomplish, but it's an improvement on the ground mapping and LOD and density of ground objects.
That I've been officially inducted into the Targetware Richthofen's Skies Development team.
The bad news is I'm discovering new levels of model detailing pain. Like Mossie's ( He's the developement head, sort of my boss or overlord.. they keep talking about wrist sizes and chains.. ) request for my next project, a full scale Royal Air Factory FE2b. He's requested that the exterior have a minimum of 9000+ polies and the interior have about 13,000+
What have I gotten myself into?
Well at least I'm geting some Pioneer aircraft done, plus I've ported my SE5 into the game, thankfully they have lots of extra premade details like Lewis, Parabellum, and Vickers MG's And since this is a Combat sim there's all this neat ground weaponry like a fully modelled 1917 Benz AA truck with a working 77 mm AA gun. I even solved a smal ballisticsl bug they had with the becker 20 mm auto cannon AA gun. Pictures tommorow, there's a million of them.
Well when importing the .ac into TW I find the "parent" file, usually the main piece the rest attach to, has to be rotated 90 degrees around the X axis and then 180 degrees around the Y axis to align correctly.
Some more Targetware models I've created.
BTW has anyone tried the Python scripting correction 2cents contributed?
OK some screen shots of my pioneering scale models all growed up into full scale simulations complete with proper engine power and airframe weight.
I'm sort of a fan of the early years of Allen Vernon Roe, and here's his 1909 Avro I tripe with the 9 .h.p. J.A. Prestwick motorcycle engine. I need to do more flight model work as it flys to easily on 9 h.p., it actually unloads the geared prop a bit when airborne and the engine puts out 12 h.p. It's a bit too spirited for an aircraft more known for it's hops than for real long distance flight. The model 1 Tripe is the original ultralight along with Santos Dumont's Demoiselle. The tripe weighs 190 Kg.
The Type "F" Monoplane is powered by a 35 h.p. Viale 5 cylinder radial. it's closer to the real thing with my "model", a leisurely climb of about 200 feet per minute at about 47 MPH.
So Frank, are finding your materials and mapping going through the conversion ok?
HEY! I just noticed that in my Simulator list in my "User Profile" there's no selection for Targetware. Frank, Higgy, are you guys going to rectify this?
BTW I've succeeded in porting my Avro Type F into targetware.
Lewis (is chuffed..)